Monday, 10 October 2011

Shrapnel and Particles

Spent most of today adding in particle effects. When enemies are destroyed bits of metal fly off in all directions along with some small fireballs. I may have gone a bit overboard initially.

I still need to experiment a bit with the balance and also look into spawning some shrapnel in the shape of the ship being destroyed, to give the illusion of a ship breaking up.

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