Do PC games really need a screen resolution choice these days?
This question struck me when designing the menus for the game. Most reasonably modern PC's have LCD monitors therefore the screen resolution for the desktop and in a game should match the monitor's native resolution to avoid blurry pixels. Older (CRT monitor) machines will have a desktop resolution that is suitable for the monitor.
This leads me to think that the game should just pick up the desktop resolution and always use that.
As a side note it's irritating when you install a new game and the resolution is 1024x768 when the desktop is set to 1680x1050 or similar. This seems to be a leftover from a bygone era and long gone are the days when a game has fixed resolution (e.g. Starcraft I).
The only reason I can think of for changing the resolution is to turn down the detail on a bleeding edge game but this will still ruin the crispness of the graphics on an LCD screen. It seems more likely that polygons, anti-aliasing and effects would be reduced.
I might be wrong about this... we'll have to see if there's a backlash when my games don't include the option!