Destroyer enemy now rendered and mostly coded up.
Unfortately for me, they do exactly what it says on the hull.
Also encountered by first crash bug in the game. Accessed a pointer I shouldn't have. Silly mistake in the code as I'd already checked for it. Debugging tools saved the day as I found and fixed it within seconds.
Monday, 12 December 2011
Monday, 5 December 2011
Derailed 2 - In the Sidings
The game has been on hold for a couple of weeks, while I finish work and testing on my database for scale modellers (KitBase). Hopefully normal service will be resumed next week.
In the meantime, here are some links to other Indie games I've been playing recently:
http://www.puppygames.net/revenge-of-the-titans/
(lulls you into a false sense of security with cute stylings then exposes its full depth and difficulty)
http://pompomgames.com/astrotripper.htm
(hardcore shooty fun)
http://spacepiratesandzombies.com/
(space shootemup with lots of customisation options)
http://www.suisoft.co.uk/gravitycore/
(couldn't resist a plug for my previous game - imagine Oids, Thrust and Asteroids with more guns!)
Have fun!
In the meantime, here are some links to other Indie games I've been playing recently:
http://www.puppygames.net/revenge-of-the-titans/
(lulls you into a false sense of security with cute stylings then exposes its full depth and difficulty)
http://pompomgames.com/astrotripper.htm
(hardcore shooty fun)
http://spacepiratesandzombies.com/
(space shootemup with lots of customisation options)
http://www.suisoft.co.uk/gravitycore/
(couldn't resist a plug for my previous game - imagine Oids, Thrust and Asteroids with more guns!)
Have fun!
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